![]() ![]() Hybrid Son Of Oxayotl wrote: I see a possible, though I agree quite restrictive, solution to your problem. I do hope that S2 decides to fix the matchmaking someday and will gladly return, because the game is pretty darn good so far, S2's policy, however, takes all fun out of it.Īnd yeah, I really like the fact that the game has female protagonists that aren't blatant "LOLOL I HAVE BIG BOOBZ BUY MY NEW SKIN WITH MORE BOOBS" whores as in LoL. The pets add a cool level, shared lasthits is an awesome idea and overall, the game has a lot of very promising ideas that could really turn out to work. This, however, leads to solo players at a higher MMR to be forced to play with against 3-5 men premades, resulting in terribly balanced matches that either end up being a stomp or an unwinnable match. S2 purposefully (!) made matchmaking work terribly because they wanted to increase the amount of games played. I mainly play solo queue and it's unplayable right now. If you want to try it and do not have a key yet, I have no beta keys to give away yet, but I registered for a key on the website last Friday and got my key on Monday, so it is quite fast! ![]() I am currently playing as Claudessa, a female knight that has a stump instead of her left hand, has the biggest armor in the whole cast (well, she do have boobplate, but the lest offending uniboob category), and uses a giant claw on a stick to hit people with. The page for heroes, items and pets are here. There are also a few more mechanisms like pets, but they do not make a huge difference imho. But buying a tome of one type will make subsequent buy of tomes of this type more expensive, so they cannot be spammed too much. The tree types of tome will increase your health, mana or power respectively, and will not take any room in your inventory, so they are useful at the end of the game when your 6-item inventory is full. The consumable include the obvious “Health elixir” and “Mana elixir” to regain health or mana outside of combat (they are not really necessary because if you do not attack or get attacked for a short duration, you also regain health and mana faster, but they can help sometime), and tomes. The basic boots gives you +35 Movement Speed, and they can be upgrade into one of the 6 “advanced boots”, each having a different effects. You can own only one boot item at a time. Finally, there are boots and consumable. Suppose that you do not care for Power, but you really want that “attacks apply 20% movement slow to target” thing: you can create a custom version of the recipe where the components needed are giving you health instead. Lasts 2.5 seconds.” The interesting part is that there is a crafting system out of games that allow you to change the component needed for a recipe. Attacks apply 20% movement slow to target. For instance, if you own an Agility Stone (that gives 15 Attack Speed) and a Power Crystal ( that gives 16 Power), you can buy for 1150 gold a Frost Prism recipe that will use those two components, and create a Frost Prism that gives you 15 Attack Speed, 16 Power (because of the component used) and “+10 Attack Damage. A recipe will turn a certain list of components into an item that has all the combined properties of the component used, plus some extra properties that come from the recipe. For instance, if you want to increase your max health, you can buy a Health Shard for 450 gold, that will increase your health by 85, a Health Crystal for 1,215 gold that bring 230 Health, or a Health Relic for 2,010 gold that brings 380 Health. For each characteristic, there are two or three different level of components. They can increase you max health, max mana, health regeneration, mana regeneration, power or attack speed. They are very, very straightforward: they boost one, and only one, characteristic. There are a bunch of items called components. It also has some easier to grasp item shop than most moba, I guess, because it works that way: There are still only a few champions to choose from (20), which is an advantage for a beginner like me. While still in beta, the game is imho quite nice and polished. There is also no chat possible with the opposite team until the end of the match. Similarly, killing an enemy hero or just assisting in the kill gets you the same reward. The result is that, for instance, if your teammate last hit a creep, both you and him get the gold. One of the main objective of the game, it seems, is to bypass anything that makes the MOBA community toxic. It is the first game from the studio that is not set within the Newerth world, as far as I know. Which principally means that the game is available on Linux (Hurray!!!). ![]() Hey, is anyone here playing Strife? It is a new MobA from S2, the devellopers that brought us Savage, Savage2 and Heroes of Newerth. ![]()
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